Cooper Hewitt Labs
Cooper Hewitt, Smithsonian Design Museum, 2014-Present
At Cooper Hewitt Labs, I develop the infrastructure and interfaces that expose the Cooper Hewitt's 200,000-object collection to the public. In addition to expanding and maintaing the collections website, I develop tools to support our in-gallery interactive experience that allows visitors to engage the collection on touch-screen tables and remember their visit with our interactive Pen.
Marina Zurkow, 2014-Present
Created by the artist Marina Zurkow, Mesocosm is a series of animated landscapes that develop and change over time in response to software-driven data inputs. I built the platform which is used to position, schedule and synchronize hundreds of animated actors, backgrounds and environmental effects. Works in the Mesocosm series have been displayed at the Museum of Biblical Art's Back to Eden exhibition, the São Paolo Urban Digital Festival and Art Basel Miami Beach.
Adventures of Teen Bloggers
My thesis project at ITP, Adventures of Teen Bloggers is a creative-nonfiction graphic adventure that lets you become a real teen blogger from the heyday of LiveJournal.
The Trophy of the Future
The world’s first internet-enabled trophy. For my fantasy football league, I encased 320 LEDs in a gallon of resin, sat it atop a mahogany plinth and wired it up to an Arduino Yún. The trophy displays past champions, league standings and current NFL headlines.
A two-player browser-based fighting game that I built with Mike Allison. We were inspired by “bad physics” games like QWOP and Sumitori Dreams and wanted to capture those awkward character motions while maintaining a quick and easy experience for players.
Mariah Carey’s Hand
On the surface, this is a project that explores how accurately the position of Mariah Carey’s hand during live performance reflects the pitch of the note she is singing. Dig a little deeper and it tells the story of how easily data visualizations become processed and distorted by arbitrary judgement calls.
A pinball game that teaches players about the role of roots in the livelihood of a plant and the special qualities roots have developed that enable the plant to survive. Designed with the guidance of NYU biologist Ken Birnbaum, the game was installed in the lobby of NYU's Center for Genomics and Systems Biology and was exhibited at the 2013 World Science Festival.
Be the Witness
Innocence Project, 2013
Be the Witness is a campaign for the Innocence Project, a non-profit that fights to exonerate the wrongly convicted using DNA testing, to raise awareness about wrongful convictions and explain how we can address their root causes. Myself and a team of five other NYU grad students produced interviews, a website and a live projection event held for two nights in Manhattan.
NYC High School Dropouts, 2007-2011
A visualization of the cohort dropout rate for high schools in New York City using data from the city’s Department of Education. Each bead on the map represents one high school in New York City, placed in its geographic location. The length of the string represents how many students dropped out from that high school.
Cat Car is a cat exercise toy that allows humans to steer a cat by controlling the direction of a back-mounted laser pointer with a remote steering wheel.