As part of our Applications presentation (see also: Dreamachine), I built Atmosfear, an atmospheric audio experience made possible by the laptops of our fellow classmates. Everyone was asked to visit the website and select a fear. Their computers then played a series of sounds, mostly taken from freesound.org, which all together created a spooky and discomforting environment for about five minutes. You can try it out yourself, though it probably won’t be as effective solo as having a hundred other people with you. For that, check out the sound clip below, which I recorded in the auditorium.
Sam Brenner
The internet home of Sam Brenner, Software Engineer at Spotify.
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Atmosfear
Posted on September 13, 2012 in Experiments, and ITP.
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Blog Categories
- All Categories
- 3D Printing
- Arduino
- Asterisk
- Backends
- CH 3.0
- Collection data
- Cooper Hewitt
- Data Representation
- DIY Health
- Experimental
- Experiments
- Fabrication
- Flash
- Fungus Among Us
- Games
- Housekeeping
- Interaction Design
- Iteration
- ITP
- JavaScript
- Mariah Carey
- Materials
- Materials and Building Processes
- node.js
- Node.js
- OpenWrt
- PHP
- Physical Computing
- Playful Communication of Serious Research
- Processing
- Project Write-Up
- Publishing
- Python
- Redial
- Ruby
- Sculpting Data Into Everyday Objects
- Sensors
- Soil as Medium
- Stupid
- Tablets
- Thesis
- Three.js
- Trophy of the Future
- Understanding Genomes
- UX
- Video
- XBee