Clock: Visually represent the time with a dynamic and interactive composition.
"The instructions exist only to choreograph images and sounds in time and space." -Casey Reas, The Work.
Your clock should:
Consider all the ways we interact with time and how we can manipulate (or feel manipulated by) time, both real and imagined. We can speed up or slow down recorded media. We can view old photographs or recall memories to "travel backwards" in time. Science fiction presents endless visions of the future. Sometimes class might even feel like 6 hours even though it's only 3! How is your clock going to play with the user's notion of time?
Also consider how we can create programs that develop and evolve over time. How can you control the development of the clock's form as time progresses? Does each second/minute/hour/day wipe the clock clean or do elements build up the longer the clock is running?
Your presentations next week should focus on concept and form rather than how you're going to build it. That said, it will be useful to familiarize yourself with Javascript's Date
library, which you can use to get the current time, day, month, year and more. A brief overview can be found here.
Concepts due week 9, functional project due week 11.