Sam Brenner

Portfolio

    CBRE Build

    2019-2020

    At CBRE Build I worked on Plans Pro, a web-based floorplan editor for office spaces. I led improvements to frontend performance, built full-stack features for the administrative CMS, and built graph debugging tools to assist our in-house production team.

    Vidcode

    2016-2019

    At Vidcode I led the engineering team to build our creative coding education platform used daily in thousands of schools across the country. Major initiatives included rebuilding the teacher dashboard used by educators to track student progress, rebuilding our rendering engine, and integrating our coding platform with external LMSes.

    Learn more about Vidcode, Try out the coding platform

    Cooper Hewitt Labs

    Cooper Hewitt, Smithsonian Design Museum, 2014-2016

    At Cooper Hewitt Labs, I developed the infrastructure and interfaces that expose the Cooper Hewitt's 200,000-object collection to the public. In addition to expanding and maintaing the collections website, I developed infrastructure and tools in support of the museum's in-gallery interactive experience that allows visitors to engage the collection on touch-screen tables and remember their visits with an interactive pen.

    Explore the Cooper Hewitt Collection, Read my blogposts at Cooper Hewitt Labs

    Mesocosm / MORE&MORE

    Marina Zurkow, 2014-Present

    For the artist Marina Zurkow, I built an animation platform which is used to position, schedule, and synchronize hundreds of hand-drawn assets to compose a dynamic, pseudorandom ecosystem. The platform features prominently in two of the artist's series: Mesocosm, a series of speculative ecosystems, and MORE&MORE, a visualization of the ocean's role in international trade. Pieces from these series are in the collections of the Whitney Museum of American Art, the Hunter Museum of American Art, the Borusan Contemporary, and the Thoma Foundation.

    Read More

    Adventures of Teen Bloggers

    2014

    My thesis project at ITP, Adventures of Teen Bloggers is a creative-nonfiction graphic adventure that lets you become a real teen blogger from the heyday of LiveJournal.

    Play the Game, View the Source Code, Read More

    The Trophy of the Future

    2014

    The world’s first internet-enabled trophy. For my fantasy football league, I encased 320 LEDs in a gallon of resin, sat it atop a mahogany plinth and wired it up to an Arduino Yún. The trophy displays past champions, league standings and current NFL headlines.

    Read About the Fabrication, Read About the Software, View the Source Code

    Bad Fighter

    2013

    A two-player browser-based fighting game that I built with Mike Allison. We were inspired by “bad physics” games like QWOP and Sumitori Dreams and wanted to capture those awkward character motions while maintaining a quick and easy experience for players.

    Play the Game, View the Source Code

    Mariah Carey's Hand

    2013

    A project that explores how accurately the position of Mariah Carey’s hand during live performance reflects the pitch of the note she is singing, or a project about how easily data visualizations are rendered meaningless by arbitrary judgement calls.

    Read More

    Plant Pinball

    2013

    A pinball game that teaches players about the role of roots in the livelihood of a plant and the special qualities roots have developed that enable the plant to survive. Designed with the guidance of NYU biologist Ken Birnbaum, the game was installed in the lobby of NYU's Center for Genomics and Systems Biology and was exhibited at the 2013 World Science Festival.

    Read More, View the Source Code

    Be the Witness

    Innocence Project, 2013

    Be the Witness was a campaign for the Innocence Project, a non-profit that fights to exonerate the wrongly convicted using DNA testing, to raise awareness about wrongful convictions. I worked with a team of five other NYU grad students to produce an online quiz about the role that incorrect witness identifications play in wrongful convictions.

    Visit the Project's Website

    Instagramophone

    2013

    Instagram takes your photos and makes them look bad, because vintage is trendy. Instagramophone imagines what would happen if phone calls worked the same way. You can visit Soundcloud to hear the messages or read the documentation on my blog.

    Hear the Messages, Read More

    Il Telefono di Pavarotti

    2013

    Il Telefono di Pavarotti is a telephone-based chatroom where callers are given a Pavarotti avatar which transforms their screams into the famously-elongated B4 from Nessun Dorma.

    Read More

    Cat Car

    2012

    Cat Car is a cat exercise toy that allows humans to steer a cat by controlling the direction of a back-mounted laser pointer with a remote steering wheel.

    Read More

    Be The Monster

    2012

    Be The Monster lets children bring their drawings to life. After drawing a monster on a sheet of paper, the image is captured and a participant can control it with their own body using a Kinect.

    View documentation

    TwitShit

    2009

    TwitShit is the world's first smart litterbox. Frustrated with the frequent and odiferous leavings of my roommate's cat, I rigged up a litterbox to tweet every time the cat used it to relieve himself. What I saw as a breakthrough in passive aggression was viewed mostly as a novelty, and my nostrils continued to suffer. Though the project is no longer active, the archive of his regularity is available on Twitter.

    Read the Project's Documentation, See the Tweets