This is an incomplete listing of all the projects I've been involved with that I feel are deserving of that abundant honor, cyber-immortality.
Cooper Hewitt Labs
At Cooper Hewitt Labs, I developed the infrastructure and interfaces that expose the Cooper Hewitt's 200,000-object collection to the public. In addition to expanding and maintaing the collections website, I developed tools in support of the museum's in-gallery interactive experience that allows visitors to engage the collection on touch-screen tables and remember their visits with an interactive Pen.
Created by the artist Marina Zurkow, Mesocosm is a series of animated landscapes that develop and change over time in response to software-driven data inputs. I built the platform which is used to position, schedule and synchronize hundreds of animated actors, backgrounds and environmental effects. Works in the Mesocosm series have been displayed at the Museum of Biblical Art's Back to Eden exhibition, the São Paolo Urban Digital Festival and Art Basel Miami Beach.
Adventures of Teen Bloggers
My thesis project at ITP, Adventures of Teen Bloggers is a creative-nonfiction graphic adventure that lets you become a real teen blogger from the heyday of LiveJournal.
The Trophy of the Future
The world’s first internet-enabled trophy. For my fantasy football league, I encased 320 LEDs in a gallon of resin, sat it atop a mahogany plinth and wired it up to an Arduino Yún. The trophy displays past champions, league standings and current NFL headlines.
Soundboard for Live Performance
A no-frills, open-source, browser-based soundboard.
Video Spokesperson Walkout Party
There’s a surprising number of actors willing to walk out from the side of the browser window and talk about your website. Do they get lonely? Not any more. I invited a bunch of them to a party.
A two-player browser-based fighting game that I built with Mike Allison. We were inspired by “bad physics” games like QWOP and Sumitori Dreams and wanted to capture those awkward character motions while maintaining a quick and easy experience for players.
Mariah Carey’s Hand
A project that explores how accurately the position of Mariah Carey’s hand during live performance reflects the pitch of the note she is singing, or a project about how easily data visualizations are rendered meaningless by arbitrary judgement calls.
A pinball game that teaches players about the role of roots in the livelihood of a plant and the special qualities roots have developed that enable the plant to survive. Designed with the guidance of NYU biologist Ken Birnbaum, the game was installed in the lobby of NYU's Center for Genomics and Systems Biology and was exhibited at the 2013 World Science Festival.
Be the Witness
Be the Witness is a campaign for the Innocence Project, a non-profit that fights to exonerate the wrongly convicted using DNA testing, to raise awareness about wrongful convictions and explain how we can address their root causes. Myself and a team of five other NYU grad students produced interviews, a website and a live projection event held for two nights in Manhattan.
NYC High School Dropouts, 2007-2011
A visualization of the cohort dropout rate for high schools in New York City using data from the city’s Department of Education. Each bead on the map represents one high school in New York City, placed in its geographic location. The length of the string represents how many students dropped out from that high school.
Instagram takes your photos and makes them look bad, because vintage is trendy. Instagramophone imagines what would happen if phone calls worked the same way. You can visit Soundcloud to hear the messages or read the documentation on my blog.
Il Telefono di Pavarotti
Il Telefono di Pavarotti is a telephone-based chatroom where callers are given a Pavarotti avatar which transforms their screams into the famously-elongated B4 from Nessun Dorma.
Experience firsthand what it feels like to be on the other end of the telephone from Liam Neeson as he recites ad infinitum his famous phone call from Taken.
Cat Car is a cat exercise toy that allows humans to steer a cat by controlling the direction of a back-mounted laser pointer with a remote steering wheel.
Be The Monster
Be The Monster lets children bring their drawings to life. After drawing a monster on a sheet of paper, the image is captured and a participant can control it with his or her own body using a Kinect.
Fact: kalidoscopes make anything look cool. To that end, I used Processing to build a kaleidoscope that uses a webcam as input.
The Nutcracker 5000 was CP+B's 2011 holiday site. For four hours in December, visitors to a website could get in line to use our custom-built snowball cannon to take shots at our head honchoes for charity. I built the Flash frontend for the project.
Cats, Guns, Teens
Using issues of Cat Fancy, Teen Vogue and a rotating cast of hunting magazines, I make collages that explore the dynamic relationship between fashion, violence and kitty cats.
The Old Navy Booty Reader
The Booty Reader asks users to take pictures of their posterior and analyzes the image to determine which pair of Old Navy jeans will fit best. I wrote the booty analysis code, which loops through the pixels of the submitted images looking for patterns that suggest certain booty types. The site won a silver 2010 Young Gun award in the Digital Campaign and Fashion categories. The site is no longer live.
Old Navy SuperMolder
The Old Navy SuperMolder was one part of the three-stage search for Old Navy's newest SuperModelquin. In this stage of the competition, users were asked to build themselves as a SuperModelquin, giving them the choice of over 2,000 facial features and clothing options. I was a Flash developer on this project. The site is no longer live.
Burger King Sign and Race with Tony Stewart
Burger King let fans of Tony Stewart, the NASCAR driver, place their signatures on his hood for the July 3rd race at Daytona. All submitted signatures were arranged to form a giant Burger King logo and made searchable via the site before the whole decal was printed out and applied to Tony's hood. I was a Flash developer for this project. The site is no longer live.
Tag Team is a collaborative storymaking tool that I built to learn NodeJS. It pairs users who want to draw with users who want to write, and lets them craft their story in real time. It is a work in progress, but you can see it here.
I thought it would be fun to try and recreate a Spirograph in Processing. As it turns out these shapes have a name - hypotrochoids - and a formula, which I found on Wolfram Mathworld. Please see the detailed write-up and online demo on my blog, or download the code on GitHub.
Frustrated with the frequent and odiferous leavings of my roommate's cat, I rigged up a litterbox to tweet every time the cat used it to relieve himself. What I saw as a breakthrough in passive aggression was viewed mostly as a novelty, and my nostrils continued to suffer. Though the project is no longer active, the archive of his regularity is available on Twitter.
I built this using a flex sensor attached to an Arduino (attached to a litterbox). The Tweeting was handled by JTwitter in Processing.
Federal Stimulus Breakdown
To show where money from the American Recovery and Reinvestment Act of 2009 (better known as the stimulus package) went, I created this print that shows the distribution of funds in the form of a Sankey diagram.
For the print, I wrote a program in Processing that consumes an XML file and generates proportionately-sized branches based on how the funding broke down. The full image is available here (warning: big image!) and the source code is available here.
Cosby Sweater Music Generator
Odd looking sweaters making odd sounding music. Using a few LEDs and a photoresistor, I created a color sensor which, when pointed at a colorful sweater, would change the pitch of a note based on the hue of the clothing. The color sensor, an effects pedal and a speaker were all built into a poncho and worn over Cosby's finest.
A cover I designed for the special crowdsourcing issue of Reporter, RIT's school magazine. My cover was ninth in a series of 27, in which designers would pass off their files to the next to be reworked and reinterpreted.